[Beowulf] coprocessor to do "physics calculations"
    Bill Broadley 
    bill at cse.ucdavis.edu
       
    Thu May  4 18:24:39 PDT 2006
    
    
  
On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote:
> Ran across an interesting device:
> http://physx.ageia.com/
> 
> It's some sort of coprocessor (marketed to the gaming community) that looks 
> like its designed to efficiently numerically integrate equations of 
> motion.  Clever idea.  Not much substantive info in the whitepaper.
> http://physx.ageia.com/whitepaper_avanced_gaming_physics.pdf
Anyone know if it can handle double precision floating point?
-- 
Bill Broadley
Computational Science and Engineering
UC Davis
    
    
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