[Beowulf] coprocessor to do "physics calculations"
Todd
Todd at acpdata.com
Fri May 5 06:04:28 PDT 2006
On that note. - I wonder what the throughput would measure if one where able
to cluster a bunch of Xboxes running linux.
-----Original Message-----
From: beowulf-bounces at beowulf.org [mailto:beowulf-bounces at beowulf.org] On
Behalf Of Bill Broadley
Sent: Thursday, May 04, 2006 9:25 PM
To: Jim Lux
Cc: beowulf at beowulf.org
Subject: Re: [Beowulf] coprocessor to do "physics calculations"
On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote:
> Ran across an interesting device:
> http://physx.ageia.com/
>
> It's some sort of coprocessor (marketed to the gaming community) that
> looks like its designed to efficiently numerically integrate equations
> of motion. Clever idea. Not much substantive info in the whitepaper.
> http://physx.ageia.com/whitepaper_avanced_gaming_physics.pdf
Anyone know if it can handle double precision floating point?
--
Bill Broadley
Computational Science and Engineering
UC Davis
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