[Beowulf] Demo-cluster ideas

Olli-Pekka Lehto olli-pekka.lehto at csc.fi
Tue Feb 2 05:58:02 PST 2016


Thanks! These (along with the other ideas from the list) are exactly what I'm looking for. 

The first demo should be in about a month and I'll keep you posted on how things end up and hopefully share some code as well, although the schedule is fairly tight. 

Best regards,
O-P

----- Original Message -----
> From: "Skylar Thompson" <skylar.thompson at gmail.com>
> To: beowulf at beowulf.org, "olli-pekka lehto" <olli-pekka.lehto at csc.fi>
> Sent: Tuesday, 2 February, 2016 03:36:00
> Subject: Re: [Beowulf] Demo-cluster ideas

> Hi Olli-Pekka,
> 
> When we have LittleFe (http://littlefe.net) out in the wild (which
> sounds a lot like what you're trying to do!), GalaxSee and Game of Life
> are two favorites:
> 
> http://shodor.org/petascale/materials/UPModules/NBody/
> http://shodor.org/petascale/materials/UPModules/GameOfLife/
> 
> They're simple enough to be understandable, are visual so even if you
> don't grok the algorithm right away you can still get something out of
> it, but still complex enough to be a good HPC show-case.
> 
> Skylar
> 
> On 02/01/2016 07:57 AM, Olli-Pekka Lehto wrote:
>> We're in the process of developing a demo Beowulf cluster in the spirit of Tiny
>> Titan (http://tinytitan.github.io/). However, the one we are working on is
>> based on 10 Intel i7 small-form-factor boards with a fairly good per-core
>> compute capability.
>> 
>> I'd be interested to hear if you have some ideas (or even pointers to code!) for
>> demonstrating HPC concepts to the general public. Especially having an element
>> of interactivity would be nice.
>> 
>> Couple of low-hanging fruits that we are already looking at are
>> Blender/povray-rendering and porting the existing Tiny Titan codes.
>> 
>> Best regards,
>> Olli-Pekka


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