[eepro100] Buffers ? Small Packets ?
Nate Amsden
subscriptions@graphon.com
Wed Nov 14 20:08:01 2001
m@rcel.to wrote:
>
> Hi !
>
> We have serveral gameservers running on one 1,4GHz Athlon and 1,5GB RAM
> using an Intel EtherExpress Pro 10/100 with the stock Red Hat 7.1 driver
> under 2.2.19 and 2.4.13, while the CPU and RAM usage stays quite calm
> and down the NIC seems to get to its limits when running about 4 x 16
> Playerslots UT (Unreal Tournament) or Half Life Servers.
while i can't speak for half life, i know UT has a known bug with large
numbers of players. the longer they play the more lagged everyone gets.
its been a bug for a long time a year or more. it can occur on win2000
systems and linux. i used to participate in the UT newsgroup from
loki and it was a very common problem. there was never any really
good solution. there was some workarounds(i think the README file
may mention 1 or 2). if your experiencing that problem it not
related to the NIC itself but the TCP stack of the OS or the
game. not sure about halflife since theres no linux native client
ive never played it. i havent experienced it myself but theres
rarely more then 2 or 3 people on my UT servers(my servers are
not advertised on the masters)
dig through the newsgroup archives for that newsgroup(if there are any)
you may find some possible fixes.
sounds to me thats the problem your having. ive seen those
symtoms reported quite a bit ..dont think its the NIC ..
good luck ..
nate
--
Nate Amsden
System Administrator
GraphOn
http://www.graphon.com